Saturday, December 19, 2009
Gnomon - Maya Cloth 101 Fundamentals
The demand for computer simulated clothing is rising with the increased production of computer animated films as well as character-driven effects sequences in live-action movies. One of the most powerful tools for creating digital clothing and simulations is Maya's cloth module. Maya Cloth is a cloth modeler and simulator that aids artists in creating realistic and stylized animated cloth for characters, creatures, or other visual effects. The aim of this DVD is to introduce you to the fundamentals of working with Maya Cloth through a series of examples and walkthrough exercises. In this lecture Mark shows how to create garments by seaming panels together or with modeled geometry. He discusses how to manipulate cloth vertices through constraints and how to control garment characteristics through properties. He also shows how to work with collision objects in a cloth simulation and demonstrates how to integrate dynamic fields. Finally, Mark ties all of the basic skills and principles together by creating and animating a hooded robe on a character.
Topics Covered:
* Creating Garments by Seaming Panels Together
* Creating Garments with Modeled Geometry
* Manipulating Cloth Vertices
* Collision Objects in a Cloth Simulation
* Cloth Properties
* cpSolver
* Adding a Wind Field to Sailboat Sails
* Cloth Caches
Chapters:
1. Loading the Cloth Plugin and Creating Your First Garment
2. Collision Objects
3. Adjusting Garments
4. Cloth Properties
5. Solver Properties
6. Constraints
7. Integrating Dynamic fields with Cloth
8. Saving and working with Cloth animation (cloth caches)
9. Object Cloth
10. Putting it all together: Tailoring a Robe
Mark E. A. de Sousa
CG Supervisor
Mark E. A. de Sousa is a Computer Graphics Supervisor: Special Projects: Cloth and Hair at Sony Pictures Imageworks. His screen credits include being the Cloth Lead on both Open Season and the Academy Award winning Spider-Man II. In the past ten years, he has worked on more than 13 feature films including The Polar Express, Stuart Little II, Harry Potter and the Sorcerer's Stone, The Hollowman, Star Trek: Insurrection, Titanic, and Volcano. Mark is also a part-time instructor at the Gnomon School of Visual Effects in Hollywood, California. He is a graduate of Centennial College's Digital Animation Program in Toronto, Canada.
download
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