Monday, December 14, 2009

Gnomon Workshop - Character Animation Fundamentals


This is Chris's first lecture in a series on character animation using Maya. In this lecture Chris introduces the basics of feature film style character animation. Starting with the bouncing ball and then moving on to using a character rig, Chris gives you a guided tour of the inner workings of Maya, covering the interface and how to develop good workflow habits. He discusses the basics of acting and emotion and demonstrates how to setup the always challenging walk cycle, from blocking in and smoothing out the animation to refining it by adding attitude and feeling.




1. Maya Interface / Tangents and Curve Types

2. Bouncing the Ball / Squash and Stretch

3. Refining the Bouncing Ball

4. Blocking the Walk Cycle

5. Breakdowns / Smoothing the Curves

6. Finaling the Walk Cycle

7. Adding Feel / Adding Drag / Opposing Action

8. Adding Attitude / Unpinning

9. Final Touches

Download :

http://rapidshare.com/files/314111411/CAF.part01.rar


http://rapidshare.com/files/314128854/CAF.part02.rar

http://rapidshare.com/files/314142889/CAF.part03.rar

http://rapidshare.com/files/314172719/CAF.part04.rar

http://rapidshare.com/files/314192503/CAF.part05.rar

http://rapidshare.com/files/314199150/CAF.part06.rar



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